v0.6.3 - refactors
So yeah i have refactored most of the game systems to be easily extensible in the future and/or more optimized
Optimization!
The game used to drop to 0 fps on my old potato laptop in rough cases, now the lowest i have seen is 40 so thats pretty massive
Changes
A bit of gameplay had to be changed to accomodate new systems.
- some perks were changed to fit future systems better
- the skill tree got adjusted (only the perk trees if i recall correctly)
- the stats ui might suffer a bit quality right now. i didnt update it because i plan on doing a completely new one
Plans
- new perk system allows adding inventory mechanics
- i have a few perks and mechanics that im planning to implement but it all just takes time
Accesibility
- new setting for enlargind your cursor
Also im working on a new project... 👀
Get Hex Bar
Hex Bar
roguelike featuring Rapid Dave
Status | In development |
Author | dompsz |
Genre | Action, Survival |
Tags | 2D, Godot, Pixel Art, Roguelike, Singleplayer |
Languages | English |
More posts
- v0.6.2 - Controller update91 days ago
- v0.6.1 - Controller & QoL98 days ago
- v0.6 - sound and secondary weaponsOct 30, 2024
- v0.5.1 - chaos updateJun 24, 2024
- v0.5 - Lobby and progression systemJun 23, 2024
- v0.4 - Third BossJun 17, 2024
- v0.3.4 - UI ReworkJun 16, 2024
- v0.3.3 - stage 3Jun 13, 2024
- v0.3.2 - more perks & 2nd bossJun 10, 2024
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